How and When to Involve Crowds in Scientific Research

Book Cover of How and When to Involve Crowds in Scientific Research

Complementary material

 

Stage-specific tools for project design: 

 

Chapters 4-11 form the heart of the book: We discuss crowd involvement in differnt stages of the research process, illustrating both benefits and challenges with case examples from a variety of fields. We also highlight conditions under which involving citizens and other societal stakeholder groups promises to be more versus less effective.

 

Four of these chapters include "getting started" sections that show how the tools for project design (4Q Tool and Crowd Science Design Canvas) can guide project organizers through key decisions, using fictional characters as examples.

 

In the "Templates" section below, you can access and download customized and editable templates of these tools for project design for all stages of the research process, including stages that do not have a "getting started" section in the book.

 

 

 

High-resolution figures and tables: 

 

In the "Figures" and "Tables" sections below, you can access and download high-resolution versions of all figures and tables developed for this book.

 

Figures from other sources are available in the PDF.

Use of complementary material

Feel free to download and use the templates, figures and tables below to plan or analyze projects, and for your teaching or scholarly work.

When doing so, please follow the Open Access guidance by acknowledging and citing the book as the source. 

Templates (coming soon)

Stage: Identifying and selecting research questions

  • 4Q Tool to analyze status quo
  • Crowd Science Design Canvas

Stage: Raising funding

  • 4Q Tool to analyze status quo
  • Crowd Science Design Canvas

Stage: Developing methods and materials

  • 4Q Tool to analyze status quo
  • Crowd Science Design Canvas

Stage: Collecting data

  • 4Q Tool to analyze status quo
  • Crowd Science Design Canvas

Stage Processing and analyzing data

  • 4Q Tool to analyze status quo
  • Crowd Science Design Canvas

Stage: Solving problems

  • 4Q Tool to analyze status quo
  • Crowd Science Design Canvas

Stage: Writing

  • 4Q Tool to analyze status quo
  • Crowd Science Design Canvas

Stage: Diffusing and translating results

  • 4Q Tool to analyze status quo
  • Crowd Science Design Canvas

 


Figures

Figure 1.1: Crowd involvement across fields: data from Scistarter.org

 

Figure 2.1: Stages of the research process

 

Figure 2.2: Six key characteristics of crowd members and the crowd

 

Figure 2.3: AKRD Crowd Contribution Matrix for Galaxy Zoo (Panel A) and CurieuzeNeuzen (Panel B)

 

Figure 2.4: Crowd Science Paradigm Diamond showing the relevance of each of the five Crowd Science Paradigms in a particular project (example: Foldit)

 

Figure 3.1: 4Q Tool to analyze the status quo in a particular stage of a research project

 

Figure 3.2: Crowd Science Design Canvas for a particular stage of a research project

 

Figure 4.4: Crowd Science Paradigms for example projects (stage: identifying and selecting research questions)

 

Figure 4.5: Persona for identifying and selecting research questions (Mehdi)

 

Figure 4.6: 4Q Tool to analyze status quo with respect to identifying and selecting research questions (Mehdi's condensed answers in green)

 

Figure 4.7: Crowd Science Design Canvas for identifying and selecting research questions (Mehdi's condensed answers in green; revisions in purple)

 

Figure 5.2: Crowd Science Paradigm Diamonds for example projects (raising funding)

 

Figure 6.2: Crowd Science Paradigm Diamonds for example projects (stage: developing methods and materials)

 

Figure 6.3: Persona for developing methods and materials (Linda)

 

Figure 6.4: 4Q Tool to analyze status quo with respect to developing methods and materials (Linda's condensed answers in green)

 

Figure 6.5: Crowd Science Design Canvas for developing methods and materials (Linda's condensed answers in green; revisions in purple)

 

Figure 7.2: Crowd Science Paradigm Diamonds for example projects (stage: data collection)

 

Figure 7.5: Persona for collecting data (Nari)

 

Figure 7.6: 4Q Tool to analyze status quo with respect to collecting data (Nari's condensed answers in green)

 

Figure 7.7: Crowd Science Design Canvas for data collection (Nari's condensed answers in green; revisions in purple)

 

Figure 8.2: Crowd Science Design Paradigm Diamonds for example projects (stage: data processing and analysis)

 

Figure 9.2: Crowd Science Paradigm Diamonds for example projects (stage: solving problems) 

 

Figure 9.4: Persona for solving problems (Linda)

 

Figure 9.5: 4Q Tool to analyze status quo with respect to solving problems (Linda's condensed answers in green)

 

Figure 9.6: Crowd Science Design Canvas for problem solving (Linda's condensed answers in green; revisions in purple)

 

Figure 10.3: Crowd Science Paradigm Diamonds for example projects (stage: writing)

 

Figure 11.3: Crowd Science Paradigm Diamonds for example projects (stage: diffusing and translating results)

 

Figure 12.1: Breadth and depths of crowd involvement (based on Beck et al. 2023)

 

Figure 15.2: Three uses of AI: automation, augmentation and algorithmic management

 


Tables

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